WebOnly textures with width/height being multiple of 4 can be compressed to ETC1 format.( 只有宽/高的尺寸是4的倍数才能被压缩成ETC1格式。) Only POT textures can be … Web10 de mai. de 2016 · 2D texture arrays require the textures to be the same size. I don't know of any way around that. One other option you have is to use a texture atlas. You can make a single texture that contains all of your assets and simply pass the appropriate texture coordinates for each texture use. I found this tutorial.
Incorrect handling of textures with odd width/height #254
Web19 de jan. de 2024 · Question Only textures with height/width being multiple of 4 can be compressed to DXT5 format. Discussion in '2D' started by gabrielorigenstdb, Jan 18, 2024. gabrielorigenstdb. Joined: Jan 18, 2024 Posts: 1. Hello guys! Web30 de mai. de 2024 · I crated a 50x50 .png and render it in Unity by attaching to a GameObject and using SpriteRenderer. What I realized, whenever I call a Unity related method ( sprite.texture.width, sprite.rect.width, sprite.textureRect.width, etc.), it always return 50. However, the real size of the image turns into 24x24 or 12x12 depending on … binder aviation gmbh
Question - Only textures with width/height being multiple of 4 …
Web23 de jan. de 2024 · Joined: Jan 23, 2024. Posts: 4. In the editor, Unity has set the compression of my textures as "RGBA compressed ETC2 8 bits". But Under the Texture panel, I have a warning saying: "Only textures with width/height being multiple of 4 can be compressed to ETC2 format". But it is just a warning, and the game just builds fine. Web3 de jul. de 2024 · WebGL is the only platform with such restrictions on image size and I think it is only for s3tc textures. Scaling to closest divisible-by-4 doesn't always work if … WebToday, with online textures store, you can go one step further and buy one of these images with all legal rights for your own permanent use for anything.For example, you can use … cystex main ingredients